SETDA is thankful to have strong support from wonderful annual private sector partners at the Emerging, Gold and Platinum levels. Click on the links below to learn more about each company and to find contact information.
3DBear is the best in the world in integrating 3D-modelling, Augmented Reality (AR) and 3D printing into the classroom.Our engaging and pedagogical modules make learning easy, effective, and fun. They complement the offerings of hardware and CAD software providers, setting us apart from gaming and conventional e-learning platforms.
3DBear AR (Augmented Reality) is a gamified learning application that allows users to implement virtual 3D models in a real living environment. In this series of multidisciplinary learning modules, students can use the application to (re)design their physical surroundings, create art objects and plan games for themselves. After completing a series of learning activities, students will become familiar with the basics of AR and the practical issues regarding designing an environment. In addition, students will also experience the process of art creation, collaboration and citizen participation. The learning theoretical frameworks that support the learning module are Phenomenon-Based Learning, Situated Learning and Collaborative Learning.
Amazon Web Services (AWS) Worldwide Public Sector helps government, education, and nonprofit customers deploy cloud services to reduce costs, drive efficiencies, and increase innovation across the globe. With AWS, you only pay for what you use, with no up-front physical infrastructure expenses or long-term commitments.
A wholly owned subsidiary of CDW (NASDAQ: CDW), CDW Government (CDW-G) is a leading provider of technology solutions to education, government and healthcare customers. The company features dedicated K-12 account managers to help districts choose the right technology products and services to meet their needs. The company’s solutions architects and engineers offer expertise in designing customized solutions, while its advanced technology engineers assist districts with the implementation and long-term management of those solutions. From network communications and notebooks to virtualization and mobility, CDW-G is dedicated to providing the best possible solutions and resources to its customers.
As an extension of that philosophy, CDW-G publishes EdTech: Focus on K-12, which offers best practices, features, product reviews and case studies, sharing real life applications. CDW-G also sponsors GetEdFunding.com, a free online resource for K-12 and higher education professionals and institutions to find grant opportunities to augment their budgets, expand critical programs and provide additional resources to their students.
For more information about CDW-G product offerings, procurement options, service and solutions, call 1.800.808.4239, email firstname.lastname@example.org or visit the CDW-G Web site at www.CDWG.com.
ClassLink empowers your students and teachers with instant access to their learning resources. ClassLink® OneClick® includes a library of over 5,000 single sign-on apps and instant links to file folders at school and on Google, Office 365, and Dropbox cloud drives. ClassLink OneRoster™ easily and securely delivers class rosters to any publisher using open technology standards. ClassLink Analytics gives decision makers the usage data they need. Accessible from any computer, tablet or smartphone, ClassLink is ideal for 1to1 and Bring Your Own Device (BYOD) initiatives.
Cuppla is a cloud-based Mobile Device Management and Digital Content Distribution Software from Finland, developed for schools together with teachers, students, and IT. With Cuppla, both school-owned and personal tablets and smartphones are always ready to use.
Because Cuppla has been co-designed with and for educators,
IT can manage mobile devices and applications from one location, and reduce unwanted technological surprises during class. Push security settings, applications and updates, and ensure safe use of devices for teaching and learning, and manage licenses and rights.
Teachers can collect links, videos, applications and other digital learning material to one location, and push it to both students’ personal smartphones (BYOB) and school-owned tablets. Teachers can also create and review assignments, as well as communicate directly with students!
Students can access the digital content chosen individually for them with their mobile devices – anytime and anywhere. Furthermore, students can effortlessly return assignments with their own smartphones and tablets.
Education Networks of America (ENA) delivers transformative technology solutions supported by exceptional customer care to education and library institutions across the nation. Since 1996, we have worked with our customers to design and engineer high-capacity and future-ready broadband, Wi-Fi/LAN, communication, cloud, and security solutions. For more information, please visit www.ena.com, call 866-615-1101, or e-mail email@example.com.
Company Description:Esri is a GIS company. We build software for making maps and analyzing data, on computers and in the cloud. Esri GIS tools are used in all walks of life, around the world, from agriculture to law enforcement to climate change and everywhere between. Using computers to analyze data and create dynamic maps helps people understand complex conditions, make better decisions, use resources carefully, preserve the most critical, and support more sustainable patterns. Geography matters, and we make software for computers large and small to help people understand it. For More Information: http://www.esri.com/connected.
8700 State Line Road, Suite 315
Leawood, KS, 66206, USA
For more than 35 years, LEGO® Education has been working with educators to deliver hands-on learning experiences that make learning fun and engaging. All LEGO Education solutions are based on the LEGO system for playful learning and paired with educator-created or reviewed curriculum and digital resources. Designed with feedback from educators, LEGO Education solutions enable students to succeed by encouraging them to become active and collaborative learners, build skills for future challenges, and establish a positive mindset toward learning.
Microsoft works with local, national, and international education communities to create technology, tools, programs, and solutions that help address education challenges, while improving teaching and learning opportunities. We believe that the evolving demands of the global economy make education vital to sustainable social and economic success. We also believe that education is a fundamental human right and is the single most important investment in the future of individuals, communities, the nation, and the world. We hope that technology can help extend powerful new education opportunities to millions of people. Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
LEADING THE FUTURE FOR STUDENTS, FOR EDUCATORS, AND IN TECHNOLOGY.
We are investing in education and job training to create a skilled and diverse workforce that powers our company – and our country – for the future. Since 2012, our employees have spent 2.0 million hours mentoring more than 260,000 students. With a financial commitment of $400 million, our AT&T Aspire initiative drives student success in school and beyond. By bringing together solutions that help connect, protect, and inspire – committed AT&T professionals are serving schools and universities across the country.
BrainPOP® (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Our award-winning online resources include BrainPOP Jr.® (K-3), BrainPOP, BrainPOP Español™, and, for English language learners, BrainPOP ESL™. We are also home to GameUp™, a free educational games portal for the classroom. All of our resources are supported by BrainPOP Educators, a free professional community of nearly 200,000 teachers. BrainPOP sites and apps support individual, team, and whole-class learning in traditional, blended, and “flipped” settings. Our content is mapped to Common Core, aligned to academic standards, and easily searchable with our Standards Tool. BrainPOP global sites host more than 11 million visits each month.
Open, intuitive, and born in the cloud, Canvas is the most usable and reliable learning platform available today. Canvas unites and streamlines the content and tools teachers need and students want, transforming the learning experience. See how Canvas makes teaching and learning easier for everyone at www.CanvasLMS.com.
Canvas LMS is part of an integrated technology platform that also includes:
Classcraft transforms any classroom into an adventure. By using conventions typically found in games and applying them to a learning environment, Classcraft allows students to level up for being good learners, unlock real-life benefits as they progress, and work in teams to overcome common problems. The result is an experience that drives student engagement, fosters meaningful collaboration between students, and helps teachers streamline classroom management in a fun and creative way.
Cox Business offers a complete portfolio of scalable, fiber-based Wide Area Network, Internet and Video Solutions. Our solutions are designed to help meet the evolving needs and demanding requirements of K-12 and higher education. To learn more about our solutions for education, call 866-419-6026 or visit www.coxbusiness.com/education
D2L develops software that makes the learning experience better. Our cloud-based Learning Management System is easy to use, flexible and smart. With Brightspace, schools can personalize the experience for every learner to deliver real results. We’re a world leader in learning analytics: our platform predicts learner performance so that schools and companies can take action in real-time to keep students on track.
D2L believes learning is the foundation upon which all progress and achievement rests. Working closely with schools, D2L transforms the way millions of people learn online and in the classroom. Learn more about D2L for schools at www.D2L.com.
Industry or market niche for solution:
Diamond Assets is a trusted Apple hardware trade-up company that pays organizations for their used devices, providing funds to improve the sustainability of their technology investments. It is a zero-touch service that results in the best life-cycle experience for Apple equipment. We provide fast pick-up; detailed inventory and evaluation of devices; certified, secure data erasure; a thorough reconciliation review; and prompt payment. For information, visit www.diamond-assets.com or at firstname.lastname@example.org.
Google for Education is a solution built for learning and designed for the classroom that includes easy-to-manage affordable devices like Chromebooks, a “mission control” for class through Google Classroom, a powerful suite of productivity tools with G Suite for Education, and new ways to engage students like Google Expeditions. Together these tools help teachers save time, increase collaboration, and inspire curiosity while students discover and learn together on any device, from anywhere.
Google is committed to directing our resources — our products, programs, philanthropy and people — toward making education possible for everyone. Technology alone won’t improve education, but we believe it can be a powerful part of the solution, and we want to help ensure that all students and educators are able to benefit from it. So we’ll continue working toward a future where every student has access to the skills they’ll need and the quality education they deserve.
Kajeet helps students succeed by providing more than just Internet outside of school. Our innovative solution provides safe, mobile broadband Internet to close the Homework Gap. As educators increase technology in the classroom for learning, Education Broadband™ keeps students connected either at home or on the bus with CIPA-compliant filters and provides administrators a reporting dashboard to gain insight into student usage.
Lea(R)n equips educators and their institutions to focus on learning. The nationally recognized team of educators, researchers and technologists created LearnPlatform™, a complete edtech management system, to save educators time, save their institutions millions of dollars, and improve student achievement.
With more than 10,000 educators and their organizations using the suite of educator-designed automation tools, Lea(R)n has garnered national awards, published peer reviewed research and improves the impact of edtech in schools, districts, universities, and states.
Lea(R)n distinctions include: Edtech Digest District Data Solution of the year, SETDA Emerging Partner, International Educational Data Mining Society conference and Joint Statistical Meetings presenter, NC EdTech Company of the year, and a Bill & Melinda Gates Foundation awardee.
Expanded from the groundbreaking LearnTrials technology, the LearnPlatform™ edtech management system allows educators and their institutions to save time, save money and focus on learning that improves outcomes. States, districts and institutions harness educators’ expertise along with analysis from similar organizations across the country, for a unified, streamlined process that improves purchasing power, eliminates the frustration of edtech implementation from classroom to boardroom, and delivers the data to improve outcomes. With the LearnPlatform, edtech is safer, easier, significantly cheaper, and more effective. The platform benefits educators and their organizations, including:
The largest edtech product library in the U.S., configured to any organization;
Contextualized insights and reliable research from verified educators and peer organizations;
Rapid, research-validated pilots and evaluations in minutes, not months;
Unbiased, real-time quantitative and qualitative analytics to improve implementation, budgets, and achievement;
Procurement and automated contract management to get the best prices, avoid over expenditures, and increase return on investment;
Actionable real-time dashboards, reports, and management tools to use from the classroom to the boardroom.
The LearnPlatform addresses the real challenges of personalizing learning at scale.
Enterprise software is not a new idea in the world of business or sports, but in K-12 education, it has been difficult to break down the silos of ownership. MIDAS Education is the first Education Enterprise Management—or EEM—solution. MIDAS was built from the ground up on a single data model and provides ALL of the instructional functionality, data analytics, reporting, security, compliance, and ROI analysis normally found in 17 separate siloed systems. These systems include SIS, LMS, Web Hosting, RtI, Special Education, Health, Scheduling, Reporting, Compliance, and more.
To ensure security and scalability, MIDAS is hosted on Amazon Web Services (AWS). Consolidating data and reporting into one easily configurable system saves districts and state departments of education up to 70% of their annual software costs. LEAs and SEAs can start small with one or two modules and increase functionality as they grow their capacity and efficacy.
RANDA’s Education solutions have been developed and matured over the past 18 years to become leading platforms in the industry. RANDA builds workflow, reporting, and scale solutions for SEAs across a variety of verticals including all areas of Teacher Effectiveness and the Teacher Portfolio. We continue to meet States where they are in the development cycle providing services to their customers, the Districts, to help the State have greater impact in serving those customers and making the work of the work easier. Our latest platform, LMI, or Last Mile Interoperability, solves the challenges with disparate systems, disparate standards, in real-time, translating millions of records across thousands of entities bringing contextual data to the systems that need it. RANDA’s focus is solving big problems, at scale, with fidelity.
2gnoMe is a cloud-based platform that supports teachers with personalized professional learning. Our award-winning approach enhances individual skills awareness and clarifies who needs what kind of learning in the first place. For education leaders, the platform makes it easy to create a holistic and continuous learning experience for every teacher – at scale, and to measure the usefulness and impact of the learning activity, on teacher retention and student outcomes. To learn more, visit https://2gno.me or watch this 2-minute video at https://youtu.be/IrMSfjY-PUk.
Cignition develops immersive online virtual worlds to help 5th-7th grade students gain fluency in the most difficult math concepts. The games within our world have a deep integration of neuroscientific learning principles, effective pedagogy, and engaging game-play design. Each virtual world is adaptive, creating problems that match each student's appropriate learning level and pace.
CoderZ – Inclusive & Equitable STEM – Bringing Robotics to ALL!
CoderZ is an online learning environment where students learn STEM and engage in Computer Science by coding a virtual 3D robot. Fun & engaging for students: CoderZ combines curriculum, self-directed learning and virtual coding competitions – to make learning fun, collaborative and motivating for students.
CoderZ is designed for teachers: Teacher guides, lesson plans, standards aligned curriculum, pacing guides, and other forms of scaffolding make teaching with CoderZ easy for teachers with no prior STEM/CS background. CoderZ is easy and cost effective to initiate. All a school needs are chrome books and connectivity.
At K12 Insight, we’re on a mission to help school leaders turn every interaction with students, parents, teachers, and staff into an exceptional and memorable experience. Our school customer experience platform combines state-of-the-art technology with industry-leading research and on-site professional learning to help school leaders engage their communities, manage risk, build trust and drive a positive school culture and climate. www.k12insight.com
Leaderally believes that educators are the most important leaders in the world. Leaderally provides an online learning management system that brings together multiple professional development opportunities for teachers and education leaders. Through micro-learning, coaching, social learning and course content, services focus on developing professional educators to become strong leaders. Leadership is developed by targeting the critical skills of communication, management and strategy.
Mobile Beacon was created by a 501(c)3 nonprofit organization and one of the largest national educational broadband service (EBS) licensees in the United States. Our mission is to improve the broadband capabilities of schools and nonprofits, with a particular focus on helping to bridge the digital divide. That's why we provide our 4G mobile internet service for only $10/month and make a certain number of our devices available as a donation through DigitalWish.org. By helping educators get affordable mobile Internet access, they can extend those benefits to students and staff both in and out of the classroom. Our service helps schools: (1) Create loaner programs to students without Internet access at home, (2) Create a low-cost back-up Internet source to meet the broadband demands of the Common Core State Standards Initiative, (3) Support BYOD and 1-to-1 programs, and (4) Set up instant wireless access in buildings or areas of buildings that do not currently have Wi-Fi capabilities.
Padcaster -- the leading provider of end-to-end professional mobile video solutions -- designs, develops and manufactures innovative, patented hardware and software products for high-quality video production and content creation. Padcaster’s full product line includes solutions for the flagship Padcaster for iPads; Verse for mobile phones; Parrot for teleprompters; and a full line of branded accessories, software, and apps. Padcaster democratizes professional quality video production that transforms mobile devices into video production studios.
Streamable Learning’s mission is to assist in making live educational programming a common tool for teachers and homeschool families that are seeking to inspire and educate their K-12 students. We started Streamable Learning:
To provide an unsurpassed number of unique live and interactive programs.
To provide engaging programs, not webinars or lectures.
To feature a diverse set of content providers, who can deliver content that engages students and teachers.
To deliver on the modern platform that this community deserves: easy to use, affordable and always improving.
At TechTrep, our goal is to future-proof our kids for a world where artificial intelligence, machine learning, automation, and robotics is at the center of human existence. We want to ensure that all kids have multiple STEM experiences before they graduate high school, by creating a STEM-immersive community, where education, workforce development, and the economic vitality of the community is one and the same conversation. We do this by partnering with districts to create a comprehensive STEM plan, using a Collective Impact approach, where kids have access to STEM programs and experiences throughout the entire community. Ultimately, our vision is to create STEM towns and cities across the country.
UPD is a proven Ed-Fi systems integrator and the developer of the Teacher Preparation Data Model. We have advanced the Ed-Fi toolset for 6+ years partnering with SEAs and LEAs and Foundations. From needs assessment through implementation, we provide data diagnostics, procedural innovation, system interoperability and our customized K12 Dashboards around the nation’s leading open-source data standard Community, Ed-Fi. UPD began as a performance management consultancy with a passion for K12 education and the success of all children. We believe transformation succeeds through strong leadership and sound data… Transformation is sustained through continuous improvement; relentless follow-up and agile assessment.
VitalInsight™ is the first cloud based, data-driven technology that mines data related to the existence and strength of best practices among programs, protocols, inter-relationships, and metrics. VitalInsight™ diagnoses the underlying causes of performance, and prescribes targeted best practice remedies demonstrated to drive improved outcomes. The process engages as many as ten stakeholder groups at the school and district levels, and collects, analyzes, and reports the data in two weeks. The data are leading indicators of success, and the process unifies and raises the expectations among stakeholders for improvement.
Wonder Workshop is the creator of the award-winning Dash, Dot, and Cue robots that teach kids 6 and up how to code, igniting curiosity and confidence through play while learning essential 21st century skills. Wonder Workshop hosts Wonder League, a worldwide community of clubs inspiring the creators of tomorrow through robotics and coding. Our vision is to inspire inventors of all ages by giving them tools to imagine and invent the future.
WURRLYedu offers culturally relevant content and interactive digital tools to make music education fun, effective and affordable. WURRLYedu's innovative approach increases student engagement, while also improving the development of musical, social and emotional skills. For teachers, WURRLYedu offers a content portal with lesson plans, an extensive music catalog and a library of video tips from Grammy Award-Winning Artists. For students, WURRLYedu is a mobile and web platform containing thousands of popular songs across multiple genres, games, and recording capabilities. With WURRLYedu, students have all the resources necessary to discover, practice, and record music both inside and outside the classroom.