SETDA is thankful to have strong support from wonderful annual private sector partners at the Emerging, Gold and Platinum levels. Click on the links below to learn more about each company and to find contact information.
Amazon Web Services (AWS) Worldwide Public Sector helps government, education, and nonprofit customers deploy cloud services to reduce costs, drive efficiencies, and increase innovation across the globe. With AWS, you only pay for what you use, with no up-front physical infrastructure expenses or long-term commitments.
A wholly owned subsidiary of CDW (NASDAQ: CDW), CDW Government (CDW-G) is a leading provider of technology solutions to education, government and healthcare customers. The company features dedicated K-12 account managers to help districts choose the right technology products and services to meet their needs. The company’s solutions architects and engineers offer expertise in designing customized solutions, while its advanced technology engineers assist districts with the implementation and long-term management of those solutions. From network communications and notebooks to virtualization and mobility, CDW-G is dedicated to providing the best possible solutions and resources to its customers.
As an extension of that philosophy, CDW-G publishes EdTech: Focus on K-12, which offers best practices, features, product reviews and case studies, sharing real life applications. CDW-G also sponsors GetEdFunding.com, a free online resource for K-12 and higher education professionals and institutions to find grant opportunities to augment their budgets, expand critical programs and provide additional resources to their students.
For more information about CDW-G product offerings, procurement options, service and solutions, call 1.800.808.4239, email firstname.lastname@example.org or visit the CDW-G Web site at www.CDWG.com.
Education Networks of America (ENA) delivers transformative technology solutions supported by exceptional customer care to education and library institutions across the nation. Since 1996, we have worked with our customers to design and engineer high-capacity and future-ready broadband, Wi-Fi/LAN, communication, cloud, and security solutions. For more information, please visit www.ena.com, call 866-615-1101, or e-mail email@example.com.
Senior Vice President, Client Services
Senior Vice President, Customer Services
Customer Engagement Professional
Director of Government Relations, Midwest & Northeast
Company Description:Esri is a GIS company. We build software for making maps and analyzing data, on computers and in the cloud. Esri GIS tools are used in all walks of life, around the world, from agriculture to law enforcement to climate change and everywhere between. Using computers to analyze data and create dynamic maps helps people understand complex conditions, make better decisions, use resources carefully, preserve the most critical, and support more sustainable patterns. Geography matters, and we make software for computers large and small to help people understand it. For More Information: http://www.esri.com/connected.
Microsoft works with local, national, and international education communities to create technology, tools, programs, and solutions that help address education challenges, while improving teaching and learning opportunities. We believe that the evolving demands of the global economy make education vital to sustainable social and economic success. We also believe that education is a fundamental human right and is the single most important investment in the future of individuals, communities, the nation, and the world. We hope that technology can help extend powerful new education opportunities to millions of people. Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
LEADING THE FUTURE FOR STUDENTS, FOR EDUCATORS, AND IN TECHNOLOGY.
We are investing in education and job training to create a skilled and diverse workforce that powers our company – and our country – for the future. Since 2012, our employees have spent 2.0 million hours mentoring more than 260,000 students. With a financial commitment of $400 million, our AT&T Aspire initiative drives student success in school and beyond. By bringing together solutions that help connect, protect, and inspire – committed AT&T professionals are serving schools and universities across the country.
BrainPOP® (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Our award-winning online resources include BrainPOP Jr.® (K-3), BrainPOP, BrainPOP Español™, and, for English language learners, BrainPOP ESL™. We are also home to GameUp™, a free educational games portal for the classroom. All of our resources are supported by BrainPOP Educators, a free professional community of nearly 200,000 teachers. BrainPOP sites and apps support individual, team, and whole-class learning in traditional, blended, and “flipped” settings. Our content is mapped to Common Core, aligned to academic standards, and easily searchable with our Standards Tool. BrainPOP global sites host more than 11 million visits each month.
ClassLink empowers your students and teachers with instant access to their learning resources. ClassLink® OneClick® includes a library of over 5,000 single sign-on apps and instant links to file folders at school and on Google, Office 365, and Dropbox cloud drives. ClassLink OneRoster™ easily and securely delivers class rosters to any publisher using open technology standards. ClassLink Analytics gives decision makers the usage data they need. Accessible from any computer, tablet or smartphone, ClassLink is ideal for 1to1 and Bring Your Own Device (BYOD) initiatives.
Vice President, Marketing and Strategic Partnerships
Common Sense Kids Action works with policy makers, business leaders, and other advocates to ensure that every child has the opportunity to succeed in the 21st century. Our mission is to make kids and education our nation’s top priority by building a membership base and driving policies that promote access for all kids to high quality digital learning experiences; protect kids’ online privacy; expand access to affordable, high quality early education; and reduce child poverty.
Connection Public Sector Solutions is dedicated to fulfilling the unique, specialized IT needs of public education institutions throughout the United States. We understand there's a lot more to IT than just technology. Our customer-centric approach focuses on the unique IT goals and challenges facing your district. We work closely with you before, during and after every purchase to make sure you get exactly what you need, when you need it. As part of the total Connection solution, we support all the technology we sell with a complete portfolio of IT services designed to help you get more out of your investment. We'll also identify and apply the federal, state, and local contracts and purchasing vehicles that enable you to achieve your school's goals—on time and on budget.
Edmentum’s powerful learning solutions blend technology with individual teaching approaches, supporting you as you meet your students where they are and guide them toward their full potential. We deliver rigorous, research-based curriculum, practice items, and assessments that are aligned to the most up-to-date state or national standards, designed to engage your students, and written to meet the evolving needs of schools and districts. Together, we are committed to making it easier for educators to individualize learning for every student through simple technology, actionable data, quality content, and a passion for customer success.
Google for Education is a solution built for learning and designed for the classroom that includes easy-to-manage affordable devices like Chromebooks, a “mission control” for class through Google Classroom, a powerful suite of productivity tools with G Suite for Education, and new ways to engage students like Google Expeditions. Together these tools help teachers save time, increase collaboration, and inspire curiosity while students discover and learn together on any device, from anywhere.
Google is committed to directing our resources — our products, programs, philanthropy and people — toward making education possible for everyone. Technology alone won’t improve education, but we believe it can be a powerful part of the solution, and we want to help ensure that all students and educators are able to benefit from it. So we’ll continue working toward a future where every student has access to the skills they’ll need and the quality education they deserve.
Infinity provides consulting services focused on E-rate and Technology Design services throughout the United States, going the extra mile to ensure our clients the best services on the market. We take great pride in aiding school districts, libraries and consortiums to receive maximum funding and/or develop a technology design to use for technology. We know technology budgets and needs often contradict each other. We understand. With specialists in funding management, technology design, and project administration we’re devoted to assuring our clients ease and success within the procurement and technology process.
Kajeet helps students succeed by providing more than just Internet outside of school. Our innovative solution provides safe, mobile broadband Internet to close the Homework Gap. As educators increase technology in the classroom for learning, Education Broadband™ keeps students connected either at home or on the bus with CIPA-compliant filters and provides administrators a reporting dashboard to gain insight into student usage.
By partnering with educators around the globe, McGraw-Hill Education’s learning engineers, content developers and pedagogical experts are developing increasingly open learning ecosystems that are proven to improve pass rates, elevate grades and deepen engagement for each individual student while improving outcomes for all.
NBC Learn is the educational arm of NBC News dedicated to providing resources for students, teachers, and lifelong learners. The online resources NBC Learn has created for the education community leverages nearly 80 years of historic news coverage, documentary materials, original content, and current news broadcasts. NBC Learn’s school offering, NBC Learn K-12, enables students and teachers to access over 20,000 standards-aligned video clips from the NBC News archives, including noteworthy historic moments--from the Great Depression to the Space Race to the latest political coverage. NBC Learn also offers original STEM content, primary source materials, lesson plans, and classroom planning resources, to enliven instructional material as well as stimulate critical thinking and debate in the classroom. For more information, visit www.nbclearn.com.
Nureva creates education solutions that help students develop essential skills, such as creativity, critical thinking, collaboration and problem solving. Our offering includes the Nureva™ Span™ visual collaboration system, which combines a panoramic projector with intuitive software and applications to create expansive cloud-based canvases for design thinking, project-based learning and other student-centered activities. With this solution, students are empowered to solve problems, create together and develop the skills they need for the future. Turn student devices into collaborative tools and walls into interactive canvases and watch ideas grow. Discover the power of student-led learning.
TeacherGaming is a Finnish edtech brand that brings brilliant games to bright children. The team behind it is best known as the creators of MinecraftEdu and KerbalEdu, but something much bigger is on the way. Our newest project, also known as the TeacherGaming Desk, is a one-click game-based learning solution suitable for any classroom. By combining blockbuster games with robust learning analytics and pedagogical content, the Desk makes games a viable tool for every teacher, regardless of skill level or experience.
Vernier Software & Technology has been the leading innovator of scientific data-collection technology for 36 years. Focused on science, technology, engineering, and mathematics (STEM), Vernier is dedicated to developing creative ways to teach and learn using hands-on science. Vernier creates easy-to-use and affordable science interfaces, sensors, and graphing/analysis software. With worldwide distribution to over 130 countries, Vernier data loggers are used by educators and students from elementary school to University. Vernier technology-based solutions enhance STEM education, increase learning, build students' critical thinking skills, and support the science and engineering practices detailed in the Next Generation Science Standards (NGSS).
CatchOn is an administrative software that collects real-time data on every student device type and all app, software and website activity. The software provides granular evidence on what is going on digitally in the teaching and learning environment, which district leaders can examine when making data-rich decisions about app use, cost, and ROI.
Cignition develops immersive online virtual worlds to help 5th-7th grade students gain fluency in the most difficult math concepts. The games within our world have a deep integration of neuroscientific learning principles, effective pedagogy, and engaging game-play design. Each virtual world is adaptive, creating problems that match each student's appropriate learning level and pace.
Classcraft transforms any classroom into an adventure. By using conventions typically found in games and applying them to a learning environment, Classcraft allows students to level up for being good learners, unlock real-life benefits as they progress, and work in teams to overcome common problems. The result is an experience that drives student engagement, fosters meaningful collaboration between students, and helps teachers streamline classroom management in a fun and creative way.
Lea(R)n equips educators and their institutions to focus on learning. The nationally recognized team of educators, researchers and technologists created LearnPlatform™, a complete edtech management system, to save educators time, save their institutions millions of dollars, and improve student achievement.
With more than 10,000 educators and their organizations using the suite of educator-designed automation tools, Lea(R)n has garnered national awards, published peer reviewed research and improves the impact of edtech in schools, districts, universities, and states.
Lea(R)n distinctions include: Edtech Digest District Data Solution of the year, SETDA Emerging Partner, International Educational Data Mining Society conference and Joint Statistical Meetings presenter, NC EdTech Company of the year, and a Bill & Melinda Gates Foundation awardee.
Expanded from the groundbreaking LearnTrials technology, the LearnPlatform™ edtech management system allows educators and their institutions to save time, save money and focus on learning that improves outcomes. States, districts and institutions harness educators’ expertise along with analysis from similar organizations across the country, for a unified, streamlined process that improves purchasing power, eliminates the frustration of edtech implementation from classroom to boardroom, and delivers the data to improve outcomes. With the LearnPlatform, edtech is safer, easier, significantly cheaper, and more effective. The platform benefits educators and their organizations, including:
The largest edtech product library in the U.S., configured to any organization;
Contextualized insights and reliable research from verified educators and peer organizations;
Rapid, research-validated pilots and evaluations in minutes, not months;
Unbiased, real-time quantitative and qualitative analytics to improve implementation, budgets, and achievement;
Procurement and automated contract management to get the best prices, avoid over expenditures, and increase return on investment;
Actionable real-time dashboards, reports, and management tools to use from the classroom to the boardroom.
The LearnPlatform addresses the real challenges of personalizing learning at scale.
A social impact company based in Old Greenwich, Conn., Level Up Village (LUV) delivers pioneering Global STEAM (STEM + Arts) enrichment courses that promote design thinking and one-to-one collaboration on real-world problems between students from around the world. Launched in 2012, LUV runs courses during school, after-school and in the summer for students at more than 250 U.S. schools, with 40+ Global Partner organizations in more than 20 countries. For more information, visit us at levelupvillage.com or find us on Facebook, Instagram, LinkedIn and Twitter @LevelUpVillage.
Mathspace is the world’s first adaptive math program allowing students to receive feedback at every step of a math problem, with handwriting recognition for mobile devices. Each step of students’ math reasoning is automatically graded, with feedback, hints and suggestions to support students. Mathspace includes a full digital textbook, instructional videos, a powerful adaptive learning engine, and is available on all devices, with alignment to multiple curricula (including CCSS, TEKS, SOLs) for 3rd grade through to Precalculus.
Open Assessment Technologies is an ed tech innovation company and home of TAO®, the world’s leading open source assessment platform. OAT offers its powerful technology as an open source solution upon which educational systems can build both new and traditional approaches for measuring learning. The only full-service open source testing platform in the education sector, TAO is redefining digital assessment by offering components, tools, and technical assistance for the entire assessment life cycle from test creation to online delivery and results reporting. TAO transforms open source and open standards into open possibilities for empowering next generation digital learning ecosystems.
Readorium, a highly-motivating, supplemental, online program, teaches students nonfiction comprehension skills. Personal mentors guide students through chapter books aligned with NGSS and State Science Standards. All students understand the same content because text levels and supports continually adjust to their needs. Teachers receive real-time reports and resources to further target instruction. Readorium won the 2016 CODiE Award for Best Reading/English/Language Arts/Instructional Solution, the 2016 International Reimagine Bronze Plaque for K-12 Innovation, and is recommended by the NSTA.
Streamable Learning’s mission is to assist in making live educational programming a common tool for teachers and homeschool families that are seeking to inspire and educate their K-12 students. We started Streamable Learning:
To provide an unsurpassed number of unique live and interactive programs.
To provide engaging programs, not webinars or lectures.
To feature a diverse set of content providers, who can deliver content that engages students and teachers.
To deliver on the modern platform that this community deserves: easy to use, affordable and always improving.
TeacherCoach is the first hybrid training platform for educators and parents, generating revenue for the school district. TC is a virtual training medium, providing personal growth and professional development through coaching, webinars and online learning. Through our innovative Learning Engagement System (LES), districts can build a custom library and even create/sell their own training. Branded dedicated district portals, monitored through a control management system, deliver our brief learning installments from national experts in multiple fields, supporting educator’s busy schedules. Financial support from local, regional, and state sponsors helps subsidize training for the district.
VitalInsight™ is the first cloud based, data-driven technology that mines data related to the existence and strength of best practices among programs, protocols, inter-relationships, and metrics. VitalInsight™ diagnoses the underlying causes of performance, and prescribes targeted best practice remedies demonstrated to drive improved outcomes. The process engages as many as ten stakeholder groups at the school and district levels, and collects, analyzes, and reports the data in two weeks. The data are leading indicators of success, and the process unifies and raises the expectations among stakeholders for improvement.